Tsunami

Tsunami
Level8th Level Casting Time1 minute RangeSight
AoESpecial DurationConcentration, up to 6 rounds
SchoolAqua ComponentsV, S
ClassesBlack Mage, Geomancer

"O mad and greedy waters, rise up and storm the very heavens!"

A wall of water springs into existence at a point you choose within range. You can make the wall up to 100m long, 100m high, and 20m thick.

When the wall appears, each creature within its area must make a

Basic
Strength saving throw, taking 6d12 Water damage.

At the start of each of your turns, the wall, along with any creatures in it, moves 20m away from you. Any Huge or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a

Basic
Strength saving throw or take 5d12 Water damage. A creature can take this damage only once per round.

At the end of the turn, the wall's height is reduced by 20m, and the damage creatures take from the spell on subsequent rounds is reduced by 1d12. When the wall reaches 0m in height, the spell ends. A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. If it fails the check, it can't move.

This spell deals double damage to structures.